Sometimes it's clear the developers intended for the game to be used with one mode over the other, and other times it's personal preferences. For example, I think Quake 1 looks nicer in software but Quake 2 was definitely made around hardware rendering. Sure, I do this when it's an option, but some games like Half-Life seem to have issues with it so it's easier to just run in software. >you can disable texture filtering while still running accelerated renderers I use low resolutions and it just looks blurry to me regardless. >filtered textures look better on lower resolutions >inb4 that autist with his 800圆00 screenshots of software Quake 2 claiming it's the definitive experience > Anonymous Sat Aug 18 21:44:02 2018 No.4988738 for example when you switch from software to OpenGL the graphics might look washed out (kind of visible on OP's image) > Anonymous Sat Aug 18 21:34:23 2018 No.4988716įile: 26 KB, 300x360, fresh-popcorn-erasers.jpg also you can disable texture filtering while still running accelerated renderersĪnother issue worth pointing out is that when changing renderers you should adjust the brightness levels. > Anonymous Sat Aug 18 21:32:55 2018 No.4988707įiltered textures look better on lower resolutions. I usually go with the software renderer because texture filtering looks awful on low resolution textures > Anonymous Sat Aug 18 21:29:15 2018 No.4988695Īccelerated rendering with features like texture filtering set to nearest. Perhaps software rendering might be better today on these games had the developers accounted for people still wanting to play them on hardware many orders of magnitude more powerful but they didn't so the best software we can render with is software that emulates the hardware. Well, it was obviously better at the time to use dedicated rendering hardware. What are some thoughts on software vs hardware rendering in early 3D games? > babbage's gramps !RATGzMALLY Sat Aug 18 21:21:19 2018 No.4988678
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